| #include <metal_stdlib> |
| #include <simd/simd.h> |
| |
| using namespace metal; |
| |
| struct Struct |
| { |
| uint flags[1]; |
| }; |
| |
| struct defaultUniformsVS |
| { |
| Struct flags; |
| float4 uquad[4]; |
| float4x4 umatrix; |
| }; |
| |
| struct main0_out |
| { |
| float4 gl_Position [[position]]; |
| }; |
| |
| struct main0_in |
| { |
| float4 a_position [[attribute(0)]]; |
| }; |
| |
| vertex main0_out main0(main0_in in [[stage_in]], constant defaultUniformsVS& _24 [[buffer(0)]], uint gl_VertexIndex [[vertex_id]]) |
| { |
| main0_out out = {}; |
| out.gl_Position = _24.umatrix * float4(_24.uquad[int(gl_VertexIndex)].x, _24.uquad[int(gl_VertexIndex)].y, in.a_position.z, in.a_position.w); |
| if (_24.flags.flags[0] != 0u) |
| { |
| out.gl_Position.z = 0.0; |
| } |
| return out; |
| } |
| |