#version 450 | |
#extension GL_ARB_gpu_shader_int64 : require | |
layout(local_size_x = 1) in; | |
layout(set = 0, binding = 1) buffer SSBO | |
{ | |
float a; | |
}; | |
layout(set = 0, binding = 0) uniform UBO | |
{ | |
float b; | |
}; | |
void main() | |
{ | |
double b2 = b; | |
int64_t v = doubleBitsToInt64(b2); | |
v ^= 0x8000000000000000L; | |
double a2 = int64BitsToDouble(v); | |
a = float(a2); | |
} |