blob: ac20389033d3e5e28e5bdad2fb70444dd1e76568 [file] [log] [blame]
#version 450
#extension GL_ARB_gpu_shader_int64 : require
layout(local_size_x = 1) in;
layout(set = 0, binding = 1) buffer SSBO
{
float a;
};
layout(set = 0, binding = 0) uniform UBO
{
float b;
};
void main()
{
double b2 = b;
int64_t v = doubleBitsToInt64(b2);
v ^= 0x8000000000000000L;
double a2 = int64BitsToDouble(v);
a = float(a2);
}