#version 450 | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
layout(binding = 1, std430) buffer SSBO | |
{ | |
float a; | |
} _9; | |
layout(binding = 0, std140) uniform UBO | |
{ | |
float b; | |
} _14; | |
void main() | |
{ | |
_9.a = intBitsToFloat(floatBitsToInt(_14.b) ^ int(0x80000000)); | |
} | |