| RWTexture1D<float4> uImage1D : register(u0); |
| RWTexture2D<float2> uImage2D : register(u1); |
| Texture2DArray<float4> uImage2DArray : register(t2); |
| RWTexture3D<unorm float4> uImage3D : register(u3); |
| RWBuffer<snorm float4> uImageBuffer : register(u6); |
| |
| uint3 SPIRV_Cross_textureSize(Texture2DArray<float4> Tex, uint Level, out uint Param) |
| { |
| uint3 ret; |
| Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param); |
| return ret; |
| } |
| |
| uint2 SPIRV_Cross_imageSize(RWTexture2D<float2> Tex, out uint Param) |
| { |
| uint2 ret; |
| Tex.GetDimensions(ret.x, ret.y); |
| Param = 0u; |
| return ret; |
| } |
| |
| uint SPIRV_Cross_imageSize(RWTexture1D<float4> Tex, out uint Param) |
| { |
| uint ret; |
| Tex.GetDimensions(ret.x); |
| Param = 0u; |
| return ret; |
| } |
| |
| uint3 SPIRV_Cross_imageSize(RWTexture3D<unorm float4> Tex, out uint Param) |
| { |
| uint3 ret; |
| Tex.GetDimensions(ret.x, ret.y, ret.z); |
| Param = 0u; |
| return ret; |
| } |
| |
| uint SPIRV_Cross_imageSize(RWBuffer<snorm float4> Tex, out uint Param) |
| { |
| uint ret; |
| Tex.GetDimensions(ret.x); |
| Param = 0u; |
| return ret; |
| } |
| |
| void frag_main() |
| { |
| uint _14_dummy_parameter; |
| int a = int(SPIRV_Cross_imageSize(uImage1D, _14_dummy_parameter)); |
| uint _22_dummy_parameter; |
| int2 b = int2(SPIRV_Cross_imageSize(uImage2D, _22_dummy_parameter)); |
| uint _30_dummy_parameter; |
| int3 c = int3(SPIRV_Cross_textureSize(uImage2DArray, 0u, _30_dummy_parameter)); |
| uint _36_dummy_parameter; |
| int3 d = int3(SPIRV_Cross_imageSize(uImage3D, _36_dummy_parameter)); |
| uint _42_dummy_parameter; |
| int e = int(SPIRV_Cross_imageSize(uImageBuffer, _42_dummy_parameter)); |
| } |
| |
| void main() |
| { |
| frag_main(); |
| } |