blob: 2ab410cb1b162adc200a4d2391a7ecef97d03d9c [file] [log] [blame]
#version 450
layout(set = 0, binding = 0, std430) buffer buff_t
{
int m0[1024];
} buff;
layout(location = 0) out vec4 frag_clr;
void main()
{
ivec2 frag_coord = ivec2(ivec4(gl_FragCoord).xy);
int buff_idx = (frag_coord.y * 32) + frag_coord.x;
frag_clr = vec4(0.0, 0.0, 1.0, 1.0);
buff.m0[buff_idx] = 1;
discard;
}