| static float4 gl_Position; |
| static int gl_BaseInstanceARB; |
| cbuffer SPIRV_Cross_VertexInfo |
| { |
| int SPIRV_Cross_BaseVertex; |
| int SPIRV_Cross_BaseInstance; |
| }; |
| |
| struct SPIRV_Cross_Input |
| { |
| }; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 gl_Position : SV_Position; |
| }; |
| |
| void vert_main() |
| { |
| gl_Position = float(gl_BaseInstanceARB).xxxx; |
| } |
| |
| SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) |
| { |
| gl_BaseInstanceARB = SPIRV_Cross_BaseInstance; |
| vert_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.gl_Position = gl_Position; |
| return stage_output; |
| } |