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fuchsia
/
third_party
/
spirv-cross
/
e4243b898ca5e1e19e48725a991ada1e5744691c
/
.
/
shaders-hlsl
/
frag
/
spec-constant-ternary.frag
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#version 450
layout
(
location
=
0
)
out
float
FragColor
;
layout
(
constant_id
=
0
)
const
uint
s
=
10u
;
const
uint
f
=
s
>
20u
?
30u
:
50u
;
void
main
()
{
FragColor
=
float
(
f
);
}