#version 310 es | |
precision mediump float; | |
layout(location = 0) in vec4 a4; | |
layout(location = 1) in vec3 a3; | |
layout(location = 2) in vec2 a2; | |
layout(location = 3) in float a1; | |
layout(location = 4) in vec4 b4; | |
layout(location = 5) in vec3 b3; | |
layout(location = 6) in vec2 b2; | |
layout(location = 7) in float b1; | |
layout(location = 0) out vec4 FragColor; | |
void main() | |
{ | |
vec4 m0 = mod(a4, b4); | |
vec3 m1 = mod(a3, b3); | |
vec2 m2 = mod(a2, b2); | |
float m3 = mod(a1, b1); | |
FragColor = m0 + m1.xyzx + m2.xyxy + m3; | |
} |