| #include <metal_stdlib> |
| #include <simd/simd.h> |
| |
| using namespace metal; |
| |
| struct main0_out |
| { |
| float4 f [[user(locn0)]]; |
| float4 gl_Position [[position]]; |
| }; |
| |
| struct main0_in |
| { |
| float4 f2 [[attribute(0)]]; |
| }; |
| |
| vertex void main0(main0_in in [[stage_in]], uint gl_VertexIndex [[vertex_id]], uint gl_BaseVertex [[base_vertex]], uint gl_InstanceIndex [[instance_id]], uint gl_BaseInstance [[base_instance]], device main0_out* spvOut [[buffer(28)]], device uint* spvIndirectParams [[buffer(29)]]) |
| { |
| device main0_out& out = spvOut[(gl_InstanceIndex - gl_BaseInstance) * spvIndirectParams[0] + gl_VertexIndex - gl_BaseVertex]; |
| float4 _35; |
| float4 _21 = modf(in.f2, _35); |
| out.f = _35; |
| out.gl_Position = _21; |
| } |
| |