blob: c8c3be96df6edee6e48312c8125eeee268d194e8 [file] [log] [blame]
#version 450
layout(set = 0, binding = 0) uniform sampler2D tex;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = texture(tex, gl_FragCoord.xy - gl_SamplePosition);
}