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fuchsia
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third_party
/
spirv-cross
/
cd22336a38b7688056ae815c4372103373f2a186
/
.
/
shaders-msl
/
frag
/
depth-greater-than.frag
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#version 450
layout
(
depth_greater
)
out
float
gl_FragDepth
;
void
main
()
{
gl_FragDepth
=
0.5
;
}