blob: 8bade07e1dd94c06d295c445a64ca4b5c898f1b0 [file] [log] [blame]
#version 450
in float gl_CullDistance[2];
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = vec4(1.0 - gl_CullDistance[0] - gl_CullDistance[1]);
}