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fuchsia
/
third_party
/
spirv-cross
/
cd22336a38b7688056ae815c4372103373f2a186
/
.
/
shaders-msl
/
frag
/
cull-distance-varying.frag
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#version 450
in
float
gl_CullDistance
[
2
];
layout
(
location
=
0
)
out
vec4
FragColor
;
void
main
()
{
FragColor
=
vec4
(
1.0
-
gl_CullDistance
[
0
]
-
gl_CullDistance
[
1
]);
}