#version 450 | |
layout(binding = 1, std430) writeonly buffer _33_35 | |
{ | |
uvec4 _m0[1024]; | |
} _35; | |
layout(binding = 0, std140) uniform _38_40 | |
{ | |
uvec4 _m0[1024]; | |
} _40; | |
layout(location = 0) in vec4 _14; | |
void main() | |
{ | |
gl_Position = _14; | |
for (int _19 = 0; _19 < 1024; _19++) | |
{ | |
_35._m0[_19] = _40._m0[_19]; | |
} | |
} | |