blob: 3e362ed08e873c0e5ba80f110af884ee7cdc12c2 [file] [log] [blame]
#version 460
#extension GL_NV_ray_tracing : require
layout(set = 0, binding = 1) uniform accelerationStructureNV as;
layout(location = 0) rayPayloadNV float payload;
float pure_call(vec2 launchID, vec2 launchSize)
{
vec3 origin = vec3(launchID.x / launchSize.x, launchID.y / launchSize.y, 1.0);
vec3 direction = vec3(0.0, 0.0, -1.0);
traceNV(as, 0u, 255u, 0u, 1u, 0u, origin, 0.0, direction, 1000.0, 0);
return 0.0;
}
void main()
{
pure_call(vec2(gl_LaunchIDNV.xy), vec2(gl_LaunchSizeNV.xy));
}