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third_party
/
spirv-cross
/
97a438d214b24e4958ca137a18639670648cedd0
/
.
/
shaders
/
tese
/
input-array.tese
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#version 450
layout
(
ccw
,
quads
,
fractional_odd_spacing
)
in
;
layout
(
location
=
0
)
in
vec4
Floats
[];
layout
(
location
=
2
)
in
vec4
Floats2
[
gl_MaxPatchVertices
];
void
main
()
{
gl_Position
=
Floats
[
0
]
*
gl_TessCoord
.
x
+
Floats2
[
1
]
*
gl_TessCoord
.
y
;
}