#include <metal_stdlib> | |
#include <simd/simd.h> | |
using namespace metal; | |
#ifndef SPIRV_CROSS_CONSTANT_ID_1 | |
#define SPIRV_CROSS_CONSTANT_ID_1 1.0 | |
#endif | |
constant float a = SPIRV_CROSS_CONSTANT_ID_1; | |
#ifndef SPIRV_CROSS_CONSTANT_ID_2 | |
#define SPIRV_CROSS_CONSTANT_ID_2 2.0 | |
#endif | |
constant float b = SPIRV_CROSS_CONSTANT_ID_2; | |
struct main0_out | |
{ | |
float4 FragColor [[color(0)]]; | |
}; | |
fragment main0_out main0() | |
{ | |
main0_out out = {}; | |
out.FragColor = float4(a + b); | |
return out; | |
} | |