#version 310 es | |
precision mediump float; | |
layout(location = 0) out vec4 RT0; | |
layout(location = 1) out vec4 RT1; | |
layout(location = 2) out vec4 RT2; | |
layout(location = 3) out vec4 RT3; | |
void main() | |
{ | |
RT0 = vec4(1.0); | |
RT1 = vec4(2.0); | |
RT2 = vec4(3.0); | |
RT3 = vec4(4.0); | |
} |