| static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u); |
| |
| RWByteAddressBuffer wo : register(u1); |
| RWByteAddressBuffer ro : register(u0); |
| |
| static uint3 gl_GlobalInvocationID; |
| struct SPIRV_Cross_Input |
| { |
| uint3 gl_GlobalInvocationID : SV_DispatchThreadID; |
| }; |
| |
| void comp_main() |
| { |
| wo.Store4(gl_GlobalInvocationID.x * 64 + 272, asuint(asfloat(ro.Load4(gl_GlobalInvocationID.x * 64 + 160)))); |
| wo.Store4(gl_GlobalInvocationID.x * 16 + 480, asuint(asfloat(ro.Load4(gl_GlobalInvocationID.x * 16 + 480)))); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void main(SPIRV_Cross_Input stage_input) |
| { |
| gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID; |
| comp_main(); |
| } |