#version 310 es | |
layout(local_size_x = 1) in; | |
// TODO: Read structs, matrices and arrays. | |
layout(std430, binding = 0) readonly buffer SSBO | |
{ | |
vec4 a[3][2][4]; | |
float b[3][2][4]; | |
vec4 unsized[]; | |
} ro; | |
layout(std430, binding = 1) writeonly buffer SSBO1 | |
{ | |
vec4 c[3][2][4]; | |
float d[3][2][4]; | |
vec4 unsized[]; | |
} wo; | |
void main() | |
{ | |
wo.c[2][gl_GlobalInvocationID.x][1] = ro.a[1][gl_GlobalInvocationID.x][2]; | |
wo.unsized[gl_GlobalInvocationID.x] = ro.unsized[gl_GlobalInvocationID.x]; | |
} |