#version 100 | |
#extension GL_EXT_shader_framebuffer_fetch_non_coherent : require | |
#extension GL_EXT_draw_buffers : require | |
precision mediump float; | |
precision highp int; | |
mediump vec4 uSubpass0; | |
mediump vec4 uSubpass1; | |
void main() | |
{ | |
uSubpass0 = gl_LastFragData[0]; | |
uSubpass1 = gl_LastFragData[1]; | |
gl_FragData[0] = uSubpass0.xyz + uSubpass1.xyz; | |
} | |