#version 450 | |
#extension GL_ARB_gpu_shader_int64 : require | |
layout(location = 0) out vec3 FragColor; | |
layout(location = 0) flat in double vTmp; | |
void main() | |
{ | |
FragColor = vec3(dvec3(uint64BitsToDouble(0x7ff0000000000000ul), uint64BitsToDouble(0xfff0000000000000ul), uint64BitsToDouble(0x7ff8000000000000ul)) + dvec3(vTmp)); | |
} | |