static float3 FragColor; | |
struct SPIRV_Cross_Output | |
{ | |
float3 FragColor : SV_Target0; | |
}; | |
void frag_main() | |
{ | |
FragColor = float3(asfloat(0x7f800000u), asfloat(0xff800000u), asfloat(0x7fc00000u)); | |
} | |
SPIRV_Cross_Output main() | |
{ | |
frag_main(); | |
SPIRV_Cross_Output stage_output; | |
stage_output.FragColor = FragColor; | |
return stage_output; | |
} |