#include <metal_stdlib> | |
#include <simd/simd.h> | |
using namespace metal; | |
struct main0_out | |
{ | |
float3 FragColor [[color(0)]]; | |
}; | |
fragment main0_out main0() | |
{ | |
main0_out out = {}; | |
out.FragColor = float3(as_type<float>(0x7f800000u), as_type<float>(0xff800000u), as_type<float>(0x7fc00000u)); | |
return out; | |
} | |