#version 450 | |
const double posinf = 1.0lf / 0.0lf; | |
const double neginf = -1.0lf / 0.0lf; | |
const double nan = 0.0lf / 0.0lf; | |
layout(location = 0) out vec3 FragColor; | |
layout(location = 0) flat in double vTmp; | |
void main() | |
{ | |
FragColor = vec3(dvec3(posinf, neginf, nan) + vTmp); | |
} |