#version 450 | |
layout(triangles) in; | |
vec4 read_tess_levels() | |
{ | |
return vec4( | |
gl_TessLevelOuter[0], | |
gl_TessLevelOuter[1], | |
gl_TessLevelOuter[2], | |
gl_TessLevelOuter[3]) + | |
vec2(gl_TessLevelInner[0], gl_TessLevelInner[1]).xyxy; | |
} | |
void main() | |
{ | |
gl_Position = read_tess_levels(); | |
} |