#version 450 | |
layout(vertices = 4) out; | |
patch out P | |
{ | |
layout(location = 0) float a; | |
layout(location = 2) float b; | |
}; | |
out C | |
{ | |
layout(location = 1) float a; | |
layout(location = 3) float b; | |
} c[]; | |
void write_in_function() | |
{ | |
a = 1.0; | |
b = 2.0; | |
c[gl_InvocationID].a = 3.0; | |
c[gl_InvocationID].b = 4.0; | |
gl_out[gl_InvocationID].gl_Position = vec4(1.0); | |
} | |
void main() | |
{ | |
write_in_function(); | |
} |