#include <metal_stdlib> | |
#include <simd/simd.h> | |
using namespace metal; | |
struct Registers | |
{ | |
float foo; | |
}; | |
struct main0_out | |
{ | |
float FragColor [[color(0)]]; | |
}; | |
fragment main0_out main0(constant Registers& registers [[buffer(0)]]) | |
{ | |
main0_out out = {}; | |
out.FragColor = 10.0 + registers.foo; | |
return out; | |
} | |