blob: b49480617ab186c828120410b19b7246ed4feed2 [file] [log] [blame]
#version 450
layout(location = 0) in mat4 m4;
layout(location = 4) in mat3 m3;
layout(location = 7) in mat2 m2;
layout(location = 9) in vec4 v;
void main()
{
gl_Position = m4 * v;
gl_Position.xyz += m3 * v.xyz;
gl_Position.xy += m2 * v.xy;
}