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spirv-cross
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2e0fb3a7784011ebd3c25cd1252beca0819fd1de
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shaders
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tese
/
equal.tese
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#version 310 es
#extension GL_EXT_tessellation_shader : require
layout
(
cw
,
triangles
,
equal_spacing
)
in
;
void
main
()
{
gl_Position
=
vec4
(
1.0
);
}