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shaders-msl
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comp
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builtins.comp
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#include
<metal_stdlib>
#include
<simd/simd.h>
using
namespace
metal
;
constant uint3 gl_WorkGroupSize
[[
maybe_unused
]]
=
uint3
(
8u
,
4u
,
2u
);
kernel
void
main0
()
{
}