blob: 5ef1bc91a75efd026b52b61e1dbd4b29d28e66c5 [file] [log] [blame]
#version 450
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0, std430) buffer SSBO
{
float a1;
vec2 a2;
vec3 a3;
vec4 a4;
float b1;
vec2 b2;
vec3 b3;
vec4 b4;
float c1;
vec2 c2;
vec3 c3;
vec4 c4;
} _4;
void main()
{
_4.a1 = isnan(_4.c1) ? _4.b1 : (isnan(_4.b1) ? _4.c1 : min(_4.b1, _4.c1));
_4.a2 = mix(mix(min(_4.b2, _4.c2), _4.c2, isnan(_4.b2)), _4.b2, isnan(_4.c2));
_4.a3 = mix(mix(min(_4.b3, _4.c3), _4.c3, isnan(_4.b3)), _4.b3, isnan(_4.c3));
_4.a4 = mix(mix(min(_4.b4, _4.c4), _4.c4, isnan(_4.b4)), _4.b4, isnan(_4.c4));
_4.a1 = isnan(_4.c1) ? _4.b1 : (isnan(_4.b1) ? _4.c1 : max(_4.b1, _4.c1));
_4.a2 = mix(mix(max(_4.b2, _4.c2), _4.c2, isnan(_4.b2)), _4.b2, isnan(_4.c2));
_4.a3 = mix(mix(max(_4.b3, _4.c3), _4.c3, isnan(_4.b3)), _4.b3, isnan(_4.c3));
_4.a4 = mix(mix(max(_4.b4, _4.c4), _4.c4, isnan(_4.b4)), _4.b4, isnan(_4.c4));
float _180 = isnan(_4.b1) ? _4.a1 : (isnan(_4.a1) ? _4.b1 : max(_4.a1, _4.b1));
_4.a1 = isnan(_4.c1) ? _180 : (isnan(_180) ? _4.c1 : min(_180, _4.c1));
vec2 _191 = mix(mix(max(_4.a2, _4.b2), _4.b2, isnan(_4.a2)), _4.a2, isnan(_4.b2));
_4.a2 = mix(mix(min(_191, _4.c2), _4.c2, isnan(_191)), _191, isnan(_4.c2));
vec3 _202 = mix(mix(max(_4.a3, _4.b3), _4.b3, isnan(_4.a3)), _4.a3, isnan(_4.b3));
_4.a3 = mix(mix(min(_202, _4.c3), _4.c3, isnan(_202)), _202, isnan(_4.c3));
vec4 _213 = mix(mix(max(_4.a4, _4.b4), _4.b4, isnan(_4.a4)), _4.a4, isnan(_4.b4));
_4.a4 = mix(mix(min(_213, _4.c4), _4.c4, isnan(_213)), _213, isnan(_4.c4));
for (int _139 = 0; _139 < 2; )
{
_4.a2 = mix(mix(min(_4.b2, _4.c2), _4.c2, isnan(_4.b2)), _4.b2, isnan(_4.c2));
float _229 = isnan(_4.b2.x) ? _4.a1 : (isnan(_4.a1) ? _4.b2.x : max(_4.a1, _4.b2.x));
_4.a1 = isnan(_4.b2.y) ? _229 : (isnan(_229) ? _4.b2.y : min(_229, _4.b2.y));
_139++;
continue;
}
}