blob: eb1cf0ca94097b104fdcaf9bfce3a1d0bec5d0a7 [file] [log] [blame]
#version 320 es
precision mediump float;
precision highp int;
layout(binding = 1, std140) uniform buf1
{
highp vec2 resolution;
} _9;
layout(binding = 0, std140) uniform buf0
{
highp vec2 injectionSwitch;
} _13;
layout(location = 0) out highp vec4 _GLF_color;
bool checkSwap(highp float a, highp float b)
{
bool _153 = gl_FragCoord.y < (_9.resolution.y / 2.0);
highp float _160;
if (_153)
{
_160 = a;
}
else
{
highp float _159 = 0.0;
_160 = _159;
}
bool _147;
do
{
highp float _168;
if (_153)
{
_168 = b;
}
else
{
highp float _167 = 0.0;
_168 = _167;
}
if (_153)
{
_147 = _160 > _168;
}
if (true)
{
break;
}
else
{
break;
}
} while(false);
highp float _180;
if (_153)
{
highp float _179 = 0.0;
_180 = _179;
}
else
{
_180 = a;
}
highp float _186;
if (_153)
{
highp float _185 = 0.0;
_186 = _185;
}
else
{
_186 = b;
}
if (!_153)
{
_147 = _180 < _186;
}
return _147;
}
void main()
{
highp float data[10];
for (int i = 0; i < 10; i++)
{
data[i] = float(10 - i) * _13.injectionSwitch.y;
}
for (int i_1 = 0; i_1 < 9; i_1++)
{
for (int j = 0; j < 10; j++)
{
if (j < (i_1 + 1))
{
continue;
}
highp float param = data[i_1];
highp float param_1 = data[j];
bool doSwap = checkSwap(param, param_1);
if (doSwap)
{
highp float temp = data[i_1];
data[i_1] = data[j];
data[j] = temp;
}
}
}
if (gl_FragCoord.x < (_9.resolution.x / 2.0))
{
_GLF_color = vec4(data[0] / 10.0, data[5] / 10.0, data[9] / 10.0, 1.0);
}
else
{
_GLF_color = vec4(data[5] / 10.0, data[9] / 10.0, data[0] / 10.0, 1.0);
}
}