#version 310 es | |
precision mediump float; | |
layout(location = 0) out vec4 FragColor; | |
struct Str | |
{ | |
mat4 foo; | |
}; | |
layout(binding = 0, std140) uniform UBO1 | |
{ | |
layout(row_major) Str foo; | |
} ubo1; | |
layout(binding = 1, std140) uniform UBO2 | |
{ | |
layout(column_major) Str foo; | |
} ubo0; | |
void main() | |
{ | |
FragColor = ubo1.foo.foo[0] + ubo0.foo.foo[0]; | |
} |