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fuchsia
/
third_party
/
spirv-cross
/
2684054bbd49b3def45172dd764d39df8bc24489
/
.
/
shaders-hlsl
/
frag
/
matrix-input.frag
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#version 450
layout
(
location
=
0
)
out
vec4
FragColor
;
layout
(
location
=
1
)
in
mat4 m
;
void
main
()
{
FragColor
=
m
[
0
]
+
m
[
1
]
+
m
[
2
]
+
m
[
3
];
}