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third_party
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spirv-cross
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2684054bbd49b3def45172dd764d39df8bc24489
/
.
/
shaders-hlsl
/
frag
/
io-block.frag
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#version 310 es
#extension GL_EXT_shader_io_blocks : require
precision mediump
float
;
layout
(
location
=
1
)
in
VertexOut
{
vec4 a
;
vec4 b
;
};
layout
(
location
=
0
)
out
vec4
FragColor
;
void
main
()
{
FragColor
=
a
+
b
;
}