#version 310 es | |
layout(local_size_x = 4) in; | |
shared float sShared[gl_WorkGroupSize.x]; | |
layout(std430, binding = 0) readonly buffer SSBO | |
{ | |
float in_data[]; | |
}; | |
layout(std430, binding = 1) writeonly buffer SSBO2 | |
{ | |
float out_data[]; | |
}; | |
void main() | |
{ | |
uint ident = gl_GlobalInvocationID.x; | |
float idata = in_data[ident]; | |
sShared[gl_LocalInvocationIndex] = idata; | |
memoryBarrierShared(); | |
barrier(); | |
out_data[ident] = sShared[gl_WorkGroupSize.x - gl_LocalInvocationIndex - 1u]; | |
} | |