#version 310 es | |
layout(local_size_x = 1) in; | |
layout(std430, binding = 0) writeonly buffer SSBO | |
{ | |
vec4 out_data[]; | |
}; | |
void main() | |
{ | |
vec4 v; | |
v.x = 10.0; | |
v.y = 30.0; | |
v.z = 70.0; | |
v.w = 90.0; | |
out_data[gl_GlobalInvocationID.x] = v; | |
out_data[gl_GlobalInvocationID.x].y = 20.0; | |
} |