#version 310 es | |
layout(local_size_x = 8, local_size_y = 4, local_size_z = 2) in; | |
void main() | |
{ | |
uvec3 local_id = gl_LocalInvocationID; | |
uvec3 global_id = gl_GlobalInvocationID; | |
uint local_index = gl_LocalInvocationIndex; | |
uvec3 work_group_size = gl_WorkGroupSize; | |
uvec3 num_work_groups = gl_NumWorkGroups; | |
uvec3 work_group_id = gl_WorkGroupID; | |
} |