#version 450 | |
layout(binding = 1) uniform samplerBuffer uFloatSampler; | |
layout(binding = 2) uniform isamplerBuffer uIntSampler; | |
layout(binding = 3) uniform usamplerBuffer uUintSampler; | |
vec4 sample_from_function(samplerBuffer s0, isamplerBuffer s1, usamplerBuffer s2) | |
{ | |
return texelFetch(s0, 20) + | |
intBitsToFloat(texelFetch(s1, 40)) + | |
uintBitsToFloat(texelFetch(s2, 60)); | |
} | |
void main() | |
{ | |
gl_Position = sample_from_function(uFloatSampler, uIntSampler, uUintSampler); | |
} |