#version 450 | |
#extension GL_EXT_buffer_reference : require | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
layout(buffer_reference) buffer Block; | |
layout(buffer_reference, std430) buffer Block | |
{ | |
float v; | |
}; | |
layout(set = 0, binding = 0, std140) uniform UBO | |
{ | |
Block blocks[4]; | |
} ubo; | |
void main() | |
{ | |
Block blocks[4]; | |
blocks[0] = ubo.blocks[0]; | |
blocks[1] = ubo.blocks[1]; | |
blocks[2] = ubo.blocks[2]; | |
blocks[3] = ubo.blocks[3]; | |
blocks[gl_WorkGroupID.x].v = 20.0; | |
} | |