blob: fc2c5ed0c2cb58d06eb3e027630c05841335df1a [file] [log] [blame]
#version 460
#extension GL_NV_ray_tracing : require
layout(location = 0) rayPayloadInNV vec3 payload;
void main()
{
payload = gl_ObjectToWorldNV * vec4(payload, 1.0);
}