static float4 FragColor; | |
static float4 vIn; | |
static int4 vIn1; | |
struct SPIRV_Cross_Input | |
{ | |
float4 vIn : TEXCOORD0; | |
nointerpolation int4 vIn1 : TEXCOORD1; | |
}; | |
struct SPIRV_Cross_Output | |
{ | |
float4 FragColor : SV_Target0; | |
}; | |
void frag_main() | |
{ | |
FragColor = vIn; | |
} | |
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) | |
{ | |
vIn = stage_input.vIn; | |
vIn1 = stage_input.vIn1; | |
frag_main(); | |
SPIRV_Cross_Output stage_output; | |
stage_output.FragColor = FragColor; | |
return stage_output; | |
} |