#ifndef SPIRV_CROSS_CONSTANT_ID_0 | |
#define SPIRV_CROSS_CONSTANT_ID_0 10u | |
#endif | |
static const uint s = SPIRV_CROSS_CONSTANT_ID_0; | |
static const bool _13 = (s > 20u); | |
static const uint f = _13 ? 30u : 50u; | |
static float FragColor; | |
struct SPIRV_Cross_Output | |
{ | |
float FragColor : SV_Target0; | |
}; | |
void frag_main() | |
{ | |
FragColor = float(f); | |
} | |
SPIRV_Cross_Output main() | |
{ | |
frag_main(); | |
SPIRV_Cross_Output stage_output; | |
stage_output.FragColor = FragColor; | |
return stage_output; | |
} |