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spirv-cross
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05e8e5a95338b94bffe3584b83b45b75177b5237
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.
/
shaders-reflection
/
comp
/
out-of-order-block-offsets.comp
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#version 450
layout
(
set
=
0
,
binding
=
0
)
buffer SSBO
{
layout
(
offset
=
8
)
uint
foo
;
layout
(
offset
=
4
)
uint
bar
;
};
void
main
()
{
bar
=
foo
;
}