#version 310 es | |
precision mediump float; | |
layout(location = 0) out float FragColor; | |
layout(location = 0) in float v0; | |
layout(location = 1) in vec2 v1; | |
void main() | |
{ | |
int e0; | |
float f0 = frexp(v0, e0); | |
f0 = frexp(v0 + 1.0, e0); | |
ivec2 e1; | |
vec2 f1 = frexp(v1, e1); | |
float r0; | |
float m0 = modf(v0, r0); | |
vec2 r1; | |
vec2 m1 = modf(v1, r1); | |
FragColor = f0 + f1.x + f1.y + m0 + m1.x + m1.y; | |
} | |