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fuchsia
/
third_party
/
spirv-cross
/
03ad13bae68da4999c2a268e2a62a5bb0e092041
/
.
/
shaders
/
frag
/
for-loop-continue-control-flow.frag
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#version 450
layout
(
location
=
0
)
out
vec4
FragColor
;
void
main
()
{
FragColor
=
vec4
(
0.0
);
for
(
int
i
=
0
;
i
<
3
;
(
0
>
1
)
?
1
:
i
++)
{
int
a
=
i
;
FragColor
[
a
]
+=
float
(
i
);
}
}