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d115ed8
Use os.environ instead of os.putenv in build.py.
by Dejan Mircevski
· 8 years ago
8bdb208
Travis CI: skip code coverage build for Clang.
by Lei Zhang
· 8 years ago
27b5e3e
Travis CI: add configuration for testing on Mac OS X.
by Lei Zhang
· 8 years ago
7eda6bf
Fix build.py path to find Windows Python.
by Dejan Mircevski
· 8 years ago
7fbb49d
Update README for MinGW compile
by David Neto
· 8 years ago
8269175
Travis CI: use Ubuntu 14.04 (Trusty) as the Linux environment.
by Lei Zhang
· 8 years ago
2baaae2
Support Linux-to-Windows cross compile via MinGW
by David Neto
· 8 years ago
5aa3dbd
Modify build.py not to run .bat scripts.
by Dejan Mircevski
· 8 years ago
32ab0d6
Make build.py work when ninja isn't in the path.
by Dejan Mircevski
· 8 years ago
2460cbd
Fix corner case and return str in describe() as said in the blurb.
by Lei Zhang
· 8 years ago
7926051
Add a platform-independent build script
by David Neto
· 8 years ago
e89549f
Added simple C smoke test to prevent future C breakages.
by Andrew Woloszyn
· 8 years ago
ea38626
Add comments to explain why calling decode().
by Lei Zhang
· 8 years ago
fd412ef
Run pyformat with -s 4 --force_quote_type=single.
by Lei Zhang
· 8 years ago
a723f49
Imporve compatibility with Python3.
by Lei Zhang
· 8 years ago
1a3c90d
fixed missing typedef in shaderc.h
by Jakob Vogel
· 8 years ago
d7f53b6
Added an option to use the shared CRT.
by Andrew Woloszyn
· 8 years ago
d8cad21
Add Dockerfile to support building docker images for Shaderc.
by Lei Zhang
· 8 years ago
f978af8
Link executables statically on Windows.
by Dejan Mircevski
· 8 years ago
f76848a
Fix various issues reported by cppcheck.
by Lei Zhang
· 8 years ago
f5759f9
Install glslc when installing other binaries.
by Andrew Woloszyn
· 8 years ago
6d40444
Fixed the windows build.
by Andrew Woloszyn
· 8 years ago
8f7357c
If no tag in the repo, then show the commit hash
by David Neto
· 8 years ago
1ccede1
Use raw string literal to store help messages.
by Lei Zhang
· 8 years ago
3438e23
Fixed CMake to use PYTHON_EXECUTABLE everywhere.
by Andrew Woloszyn
· 8 years ago
91bfb4c
Add one-line overview to glslc help text
by David Neto
· 8 years ago
f53a02d
Export the includes in the android.mk file
by Andrew Woloszyn
· 8 years ago
66d409c
Add an example program for simple C++ API usage
by David Neto
· 8 years ago
5f8d7d3
Added third_party license files.
by Andrew Woloszyn
· 8 years ago
92d05ce
Use statically typed compilation results in C++ API
by David Neto
· 8 years ago
1f84b05
Minor enhancements involving finder and includer.
by Lei Zhang
· 8 years ago
9a6256b
Fix the build-version target.
by Andrew Woloszyn
· 8 years ago
2917445
Implement glslc --version.
by Dejan Mircevski
· 8 years ago
2d1be46
Added missing include directory to android build scripts.
by Andrew Woloszyn
· 8 years ago
e9752f2
Add target build-version.
by Dejan Mircevski
· 8 years ago
79ccda1
Handle arbitrary year in Copyright. Fixes #139.
by Dejan Mircevski
· 8 years ago
7033118
Add missing dependency on pygments.rb in README.
by Lei Zhang
· 8 years ago
735a558
Point to libshaderc's README for how to use the API.
by David Neto
· 8 years ago
f4a8f8a
Rearrange libshaderc header files.
by David Neto
· 8 years ago
e145d34
Remove caching of macro names and values in glslc
by qining
· 8 years ago
763eff0
Rename spv module to compilation result
by qining
· 8 years ago
ac29c1f
libpsirv.h is now in spirv-tools/libspirv.h
by David Neto
· 8 years ago
f8b9beb
Allow spirv-tools and glslang to live elsewhere.
by Andrew Woloszyn
· 8 years ago
414795c
Enhance integrating with other Android projects.
by Andrew Woloszyn
· 8 years ago
455c7cd
Fix output data alignment and avoid copy
by qining
· 8 years ago
877a4cd
Fix the document for option -M.
by qining
· 8 years ago
d4bbd08
Fixed uninitialized memory that caused windows build failures.
by Andrew Woloszyn
· 8 years ago
94d29d1
Change assembly output file extension from .s to .spvasm
by qining
· 8 years ago
de04948
Remove shaderc_module_get_success
by David Neto
· 8 years ago
bde33a9
Add dumping dependency info option (-M, -MD, etc) for glslc, like rules required by
by qining
· 8 years ago
7b94f85
Drop -working-directory command line option and simplify the process to
by qining
· 8 years ago
5802fe1
Add the missed '#version 140' in two testing shaders for libshaderc_util
by qining
· 8 years ago
3bf8a0c
Change the contained data type of libshaderc_util::Compiler::predefined_macros_ from libshaderc_util::string_piece to std::string
by qining
· 8 years ago
fab6411
Glslang rejects SPIR-V compilation on old shaders
by David Neto
· 8 years ago
3e6667a
add another checking class for glslc which only expect a specified substring appearing in the whole error message, use this class for target-env glslc test
by qining
· 8 years ago
fbe6548
Replace "Google Mock" with "Google Test" in README.
by Dejan Mircevski
· 8 years ago
2c0d6bd
Don't run spirv-tools-testsuite.
by Dejan Mircevski
· 8 years ago
d985c02
Add libshaderc_combined to Windows builds.
by Andrew Woloszyn
· 8 years ago
f57a807
Updated combine_static_libs to have fewer warnings on new cmake.
by Andrew Woloszyn
· 8 years ago
e058171
Use configure_file to create the ar script.
by Andrew Woloszyn
· 8 years ago
f6d8374
Add --target-env option to glslc
by qining
· 8 years ago
1b457f1
Disassembled output is indented.
by David Neto
· 8 years ago
680ccef
Remove dead includes
by David Neto
· 8 years ago
d080537
Enabled caching of glsl state.
by Andrew Woloszyn
· 8 years ago
ad07118
Improve includer blurbs and run clang-format.
by Dejan Mircevski
· 8 years ago
2b4eafb
port glslc from libhshaderc_util to libshaderc
by qining
· 8 years ago
5e8f5a1
Qualify CMake function names with "shaderc" to avoid conflictions.
by Lei Zhang
· 8 years ago
ec10670
Try single thread if ninja fails to build with multithreads.
by Lei Zhang
· 8 years ago
b4523a5
Add tests to spot check disassembly in libshaderc.
by Lei Zhang
· 8 years ago
56b4cee
Disassemble SPIR-V binary using SPIRV-Tools.
by Lei Zhang
· 8 years ago
5d28d95
Add SPIRV-Tools as an third-party project and test it.
by Lei Zhang
· 8 years ago
b062432
Return ICE instead of Compilation Failure if we catch an exception.
by Andrew Woloszyn
· 8 years ago
cb8916f
add 'null-terminated'
by qining
· 8 years ago
c73f444
Add shaderc_parse_verison_profile utility function
by qining
· 8 years ago
6e1cb55
Add compilation status to shaderc_spv_module
by qining
· 8 years ago
6e3a67e
update the CompilesGlslToSpv() in android_test
by qining
· 8 years ago
8316f72
Add input_file_name arg to C and C++ compile methods.
by qining
· 8 years ago
3f48624
Shader kind extended to allow forced, inferred, and fallback.
by qining
· 8 years ago
602f4b3
Fix mismatch of builtins in preprocess vs. compile
by David Neto
· 8 years ago
ed771b3
Sort LOCAL_SRC_FILES in Android.mk.
by Dejan Mircevski
· 8 years ago
d30a0d4
Add new glslang source files to Android.mk.
by Dejan Mircevski
· 8 years ago
15d3b2a
Fix appveyor configuration.
by Andrew Woloszyn
· 8 years ago
7de2d3b
Add qining@google.com to contributors list
by David Neto
· 8 years ago
8c3684e
Compiler options support setting an include handler
by qining
· 8 years ago
99a202a
Use a newer version of GCC for Travis CI.
by Lei Zhang
· 8 years ago
50dd8b2
bug fix: comparing signed with unsigned.
by qining
· 8 years ago
a3c61ea
add get_num_errors() and get_num_warnings()
by qining
· 8 years ago
5fcd7b8
Use char array for global strings and run clang-format.
by Lei Zhang
· 8 years ago
b1a1ae1
add set-generate-debug-info
by qining
· 8 years ago
d84a945
Fixed compilation issue on VS2013 in counting_includer.
by Andrew Woloszyn
· 8 years ago
c94b8a5
Add set_forced_version_profile to libshaderc.
by qining
· 8 years ago
e570bae
Fix warning caused by braces around scalar initializer.
by Lei Zhang
· 8 years ago
4fd51cc
DRY shaderc_test.cc
by qining
· 8 years ago
f14f231
Fix several compilation warnings/errors with VS2013
by Mark Adams
· 8 years ago
97817d7
Add set_warnings_as_errors() to libshaderc
by qining
· 8 years ago
8aaebf8
Say hello to Qining.
by Lei Zhang
· 8 years ago
516b60a
Merge #68: Rename CompilationErrors to CompilationWarnings.
by Dejan Mircevski
· 8 years ago
2e960b2
Don't call Compiler::IsValid() at the start of every test.
by Dejan Mircevski
· 8 years ago
00df7fd
Move shaderc::CompileOptions to test fixture.
by Dejan Mircevski
· 8 years ago
bc7d444
Squash and merge #66: Simplify shaderc_cpp tests.
by Dejan Mircevski
· 8 years ago
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