| # Copyright 2017 The Shaderc Authors. All rights reserved. |
| # |
| # Licensed under the Apache License, Version 2.0 (the "License"); |
| # you may not use this file except in compliance with the License. |
| # You may obtain a copy of the License at |
| # |
| # http://www.apache.org/licenses/LICENSE-2.0 |
| # |
| # Unless required by applicable law or agreed to in writing, software |
| # distributed under the License is distributed on an "AS IS" BASIS, |
| # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| # See the License for the specific language governing permissions and |
| # limitations under the License. |
| |
| import expect |
| import os.path |
| from glslc_test_framework import inside_glslc_testsuite |
| from placeholder import FileShader |
| |
| |
| @inside_glslc_testsuite('ErrorNoObject') |
| class ErrorGeneratesNoObjectFile(expect.NoObjectFile, |
| expect.NoOutputOnStdout, |
| expect.ErrorMessageSubstr): |
| """Tests that on error, no object file is generated.""" |
| |
| shader = FileShader('#version 150\nBad', '.frag') |
| glslc_args = ['-c', shader] |
| expected_error_substr = ['syntax error'] |
| |
| |
| @inside_glslc_testsuite('ErrorNoObject') |
| class FailureToMakeOutputFileIsErrorWithNoOutputFile( |
| expect.NoNamedOutputFiles, |
| expect.NoOutputOnStdout, |
| expect.ErrorMessageSubstr): |
| """Tests that if we fail to make an output file, no file is generated, |
| and we have certain error messages.""" |
| |
| shader = FileShader('#version 150\nvoid main() {}', '.frag') |
| bad_file = '/file/should/not/exist/today' |
| glslc_args = ['-c', shader, '-o', bad_file] |
| expected_output_filenames = [bad_file] |
| expected_error_substr = ['cannot open output file'] |
| |
| |
| @inside_glslc_testsuite('ErrorNoObject') |
| class FailureToMakeOutputFileAsCurrentDirIsErrorWithNoOutputFile( |
| expect.NoNamedOutputFiles, |
| expect.NoOutputOnStdout, |
| expect.ErrorMessageSubstr): |
| """Tests that if we fail to make an output file because it is the current |
| directory, then no file is generated, and we have certain error messages.""" |
| |
| shader = FileShader('#version 150\nvoid main() {}', '.frag') |
| bad_file = '.' # Current directory |
| glslc_args = ['-c', shader, '-o', bad_file] |
| expected_output_filenames = [bad_file] |
| expected_error_substr = ['cannot open output file'] |