#include "shaderc/shaderc.hpp" | |
#include <android_native_app_glue.h> | |
void android_main(struct android_app* state) { | |
app_dummy(); | |
shaderc::Compiler compiler; | |
const char* test_program = "void main() {}"; | |
compiler.CompileGlslToSpv(test_program, strlen(test_program), | |
shaderc_glsl_vertex_shader, "shader"); | |
} |