blob: d4433752b84c73ac7f7aa289fd587c86066c63d9 [file] [log] [blame]
#include "shaderc/shaderc.hpp"
#include <android_native_app_glue.h>
void android_main(struct android_app* state) {
app_dummy();
shaderc::Compiler compiler;
const char* test_program = "void main() {}";
compiler.CompileGlslToSpv(test_program, strlen(test_program),
shaderc_glsl_vertex_shader, "shader");
}