| // Copyright 2015 The Shaderc Authors. All rights reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "file_includer.h" |
| |
| #include "libshaderc_util/io.h" |
| |
| namespace glslc { |
| |
| std::pair<bool, std::string> FileIncluder::include(const char* filename) const { |
| const std::string full_path = file_finder_.FindReadableFilepath(filename); |
| std::vector<char> content; |
| if (!full_path.empty() && shaderc_util::ReadFile(full_path, &content)) { |
| return std::make_pair(true, std::string(content.begin(), content.end())); |
| } else { |
| // TODO(deki): Emit error message. |
| return std::make_pair(false, std::string("")); |
| } |
| } |
| |
| } // namespace glslc |