blob: ed45340b3b077c588be2b9a65af868fdb6f660be [file] [log] [blame]
// Copyright 2015 The Shaderc Authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "file_includer.h"
#include "libshaderc_util/io.h"
namespace glslc {
std::pair<bool, std::string> FileIncluder::include(const char* filename) const {
const std::string full_path = file_finder_.FindReadableFilepath(filename);
std::vector<char> content;
if (!full_path.empty() && shaderc_util::ReadFile(full_path, &content)) {
return std::make_pair(true, std::string(content.begin(), content.end()));
} else {
// TODO(deki): Emit error message.
return std::make_pair(false, std::string(""));
}
}
} // namespace glslc